TGMGUIDEBOOKTHE GRAND MAFIA
Grand Wars / New round type

Replaces Hegemony

FACTION
FACE-OFF.

Five days. Two factions. Nine Victory Points. Score through familiar daily activities, beat a faction from outside your Grand Wars matchup, and take the round.

Faction Face-Off status screen showing two factions, their scores, MVPs, and the five daily themes.
Round statusFACTION VS FACTIONDaily results build toward the final Victory Point score.
Round format5 DAYS
Total available9 VP
Matchup1 VS 1
First + final roundTSL
The new Grand Wars cycle

TSL AND FACE-OFF ALTERNATE.

Faction Face-Off replaces Hegemony in the Grand Wars rotation. There are nine rounds in total. The Strongest Leader remains and opens Round 1; Face-Off follows in Round 2, and the two alternate until The Strongest Leader closes Grand Wars in Round 9.

Round 1THE STRONGEST
LEADER
Always opens the Grand Wars rotation
Round 2, then alternatingFACTION
FACE-OFF
Compete against one outside faction
Complete rotation9 ROUNDS · STARTS AND ENDS WITH TSL
R1TSL
R2Face-Off
R3TSL
R4Face-Off
R5TSL
R6Face-Off
R7TSL
R8Face-Off
R9TSL
Familiar scoring, new competition

WHAT CHANGED FROM HEGEMONY?

01

AN OUTSIDE OPPONENT

Your faction is matched against another faction that is not part of your current Grand Wars matchup.

02

DAY 2 AND 3 SWITCHED

Increase Influence moves to Day 2. Police Stations move to Day 3.

03

DAILY VICTORY POINTS

The faction with the higher daily score wins that day’s Victory Points. All five days decide the round.

04

FACTION MVP

The status screen names an MVP and records the daily winner alongside the running round score.

WHAT STAYS THE SAME

The activities, personal point sources, and milestone structure follow The Strongest Leader, apart from the Day 2/Day 3 order change. Use the existing GW Rewards & State Honor reference for the detailed personal reward ladders.

Nine Victory Points across five days

THE FACE-OFF SCHEDULE.

Day01
Resource day

ROB RESOURCES

Score through the familiar resource-robbery activities.

1Victory
Point
Day02
Switched from Day 3

INCREASE INFLUENCE

Increase Influence and use the qualifying Family items.

2Victory
Points
Day03
Switched from Day 2

DESTROY POLICE STATIONS

Score through Police Stations and the day’s related activities.

1Victory
Point
Day04
Development day

USE SPEED-UPS

Use qualifying speed-ups to build the faction’s daily total.

2Victory
Points
Day05
Kill event

DEFEAT ENEMY ASSOCIATES

The final day carries the most weight and includes the separate Face-Off battlefield event.

Open the Day 5 kill-event guide →
3Victory
Points
1 + 2 + 1 + 2 + 39 TOTAL VICTORY POINTS
Reading the status screen

HOW THE ROUND IS WON.

Daily scoreFACTION POINTS

Each faction’s activity adds to its daily faction total.

Daily resultWINNER TAKES THE VP

The higher-scoring faction claims that day’s listed Victory Points.

Round resultMOST VP WINS

The five daily results combine into the final round score.

MVP

THE ROUND ALSO RECOGNIZES TOP CONTRIBUTORS.

The status screen displays an MVP name for each faction and keeps the winner history visible by day.

Sent after the event concludes

FACE-OFF RESULT REWARDS.

The faction with the highest total score claims victory. Rewards are distributed by Mail after Faction Face-Off concludes.

Victory10×

Each of the four reward items shown

Defeat6×

Each of the four reward items shown

Open each item in-game to confirm its full name.
Faction Face-Off rewards screen showing four items at quantity 10 for victory and quantity 6 for defeat.
A guide of its own

DAY 5: THE KILL EVENT.

Day 5 is more than a normal scoring theme. Its battlefield has separate timing, entry rules, structures, losses, and combat strategy, so it remains in its own guide.

Read the Face-Off Battlefield guide
← Back to all guides